BUTTHURT
CRUSADE
BUTTHURT CRUSADE
A turn-based clash between blue and red armies. Build squads, raise defences and explore tactical choices across a colourful battlefield.
Browser demo unavailable
INDEPENDENT GAME DEVELOPMENT · TBILISI, GEORGIA
Original games. Playable ideas.
From the first prototype to the next adventure.
GAMES IN DEVELOPMENT
Work in progress, early ideas and experiments. Current playtesting is free and helps shape development.
BUTTHURT
CRUSADE
A turn-based clash between blue and red armies. Build squads, raise defences and explore tactical choices across a colourful battlefield.
Browser demo unavailable
A future release on Steam is planned. Release dates have not been announced, and this website does not offer purchases.



Sunblame is an independent game development studio based in Tbilisi, Georgia. We develop our own game projects and offer commissioned game development.
Our work begins with an idea, grows through prototypes and improves through playtesting. Our games are currently in development, with free testing used to collect feedback before a planned release on Steam.
Sunblame is the studio brand operated by Individual Entrepreneur Kirill Serbin, Georgian identification number 300482494.
Commissioned development starts with a conversation about the game you want to make.
Turn a game idea into a playable prototype to explore its core mechanics and feel.
Develop game mechanics, interactive systems and features for a defined project scope.
Refine the experience through testing, feedback and practical development iterations.
Every project starts with a clear brief. Scope, deliverables, timing, fees and rights are agreed in writing before paid work begins.
DISCUSS A PROJECTIdeas for worlds we want to play in.

Fantasy social deduction: a necromancer hides among the heroes while secretly corrupting their world.
Adventurers pursue a shared objective while following private agendas. A hidden necromancer helps the group as cover, then uses rituals to blight crops, corrupt mines and grow stronger. Every player has reasons to appear suspicious.
This is a concept in development. The artwork illustrates the intended atmosphere; it is not a screenshot of a released game.

A deliberate survival shooter where stamina turns scavenging runs and firefights into tactical decisions.
Players search hostile zones for resources and equipment, balancing the rewards of exploration against the risk of losing what they carry. Movement, combat and recovery compete for the same stamina reserve.
This is a concept in development. The artwork illustrates the intended atmosphere; features and scope may change.

An early survival concept about island settlements, scarce resources and trade across a fog-bound archipelago.
Uneven supplies of timber, iron and food push neighbouring settlements toward trade, exploration or conflict. The ocean connects their stories through ships, storms and unexpected encounters.
This is an early design exploration, presented under a descriptive working label. It is not an announced product or an available game.
For development enquiries, project questions or playtest feedback:
hello@sunblame.comTBILISI, GEORGIA · INDEPENDENT GAME DEVELOPMENT